| ADM210 | INTRODUCTION TO ASIAN ART I | 3.0 AU |
| This course surveys some of the historical artistic traditions of Asia, chiefly from China, India and Japan. We will loook at painting, prints, sculpture and vessels, and analyse their formal and symbolic properties. Our study aims to relate them to their particular histories and their philosophical/religious traditions, such as Buddhism, Hinduism, Confucianism and Taoism. We also aim to see these as having interest and appeal for us today. | ||
| ADM240 | SURVEY OF MODERN ART,1900-1945 | 3.0 AU |
| This course examines the many developments in art, which took place under the banner of Modernism in Europe and the Americas in the first half of the twentieth century. Broadly chronological in approach, a number of historical movements (including, but not limited to, Fauvism, Cubism, Expressionism, Futurism, Dada and Surrealism) will be explored alongside the work of individual artists. The influence of modernist thought and aesthetics upon different areas of artistic production (ranging from painting to film to architecture) will also be highlighted. The aim of the course is to provide students with a solid understanding of the history of modern art until 1945, and to encourage an increasing sophistication in their approach to visual analysis and critical writing. | ||
| ADM280 | ART IN THE AGE OF COLONIALISM | 3.0 AU |
| This course explores European visual culture created interaction with non-Western cultures from the late- centuries. Various European constructions of the exotic and the Primitive will be examined. The influence fine arts will be analysed in relation to eighteenth-century the Romantic Orientalism of Delacroix; the work of popularisation of the East in terms of chinoiserie and Japanese woodblocks upon the Impressionists and Whistler; of Gauguin and later Picasso; and the odalisques of to colonial photography, the rise of ethnography and the role of architecture and international exhibitions. the relationship between aesthetics and politics, appropriation, the construction of cultural myth and arts, as well as their post-colonial deconstruction. | ||
| ANI210 | BASICS OF DRAWN ANIMATION | 3.0 AU |
| Prerequisite: | Basic skill in drawing as animation are classical hand-drawn | |
| Prerequisite: | FDN112 | |
| Not available to: | ADM 1 | |
| This course familiarizes students with the basic concepts applicable to all animation techniques. Each principle is learned through a classical hand-drawn animation exercise. Students learn from examples of classic Disney animation complemented by other contemporary animation styles. The hands-on emphasis is on intensive hand-drawn animation line-tests. | ||
| ANI220 | INTRODUCTION TO 3D PRODUCTION | 3.0 AU |
| Prerequisite: | FDN132 (Applicable to ADM) | |
| Not available to: | ADM 1 | |
| This course covers basic 3D production pipeline from modeling to rendering in 3D package (MAYA). Students will be exposed to the 3D production pipeline as well as basic post production process. Course will introduce basic modeling, 3D animation, simple rigging, UV & texture mapping, simple character animation, lighting and rendering. Each student is required to produce a 20-30 second animation piece at the end of semester. | ||
| ANI230 | 3D MODELING WORKSHOP | 3.0 AU |
| The creative techniques used to model virtual 3D forms with computer software are the primary emphasis of this subject. The process of model creation is explored from design to final lighting with an emphasis on creating original models. Basic and intermediate geometric modeling techniques are covered, including basics of surface texturing and scene illumination. A sculptural approach and traditional illustration concepts are used for enhancing the models and their characterizations. Assignments emphasize the interaction of both technical and aesthetic components. | ||
| ANI240 | LIGHTING AND RENDERING PIPELINE I | 3.0 AU |
| Not available to: | ADM 1 | |
| This course covers the fundamentals of lighting and rendering a CG scene modeled in 3D. The basic types of lights and lighting techniques are covered from the technical and creative point of views. A variety of shading and texturing techniques are reviewed to achieve different effects, and at least two different rendering approaches are used to achieve different looks. Course introduces fundamentals and basic CG lighting & rendering terminology of 3D animation base on traditional photo & film lighting. Course also will cover various types of rendering materials, render format, image format; such as Phong, Blinn, Anisotropic and others. | ||
| ANI260 | INTRODUCTION TO STORYBOARDING | 3.0 AU |
| Prerequisite: | FDN112 (Applicable to ADM) | |
| Research and practice in the creation of the visual and verbal content of animation, facilitating the creative-thinking process. The focus of this course is for the student to create and develop boards that they can turn into an animated film. Building a storyboard is an integral part of the storytelling process that is used in most animated film-making contexts. The student will provide a visual interpretation of their own scripts and other story adaptations, placing an emphasis on artistic themes and aesthetic issues while reinforcing the basic principles of design and form. | ||
| ANI280 | STOP MOTION WORKSHOP | 3.0 AU |
| Prerequisite: | FDN142 | |
| Students will gain an understanding of three-dimensional animation using armatures, puppets and objects. Exploration of unorthodox approaches to animation including the use of sand, pastels, paint-on-glass, and other techniques will be covered. | ||
| ART240 | FIGURATIVE PAINTING I | 3.0 AU |
| Prerequisite: | FDN112 | |
| This course is an introduction to the fundamental concepts of oil painting. The students learn about preparing various surfaces, mixing color, methods of application and basic control of materials and tools. There will be an emphasis on observation of traditional subjects ranging from still life, self portrait and the figure. There will be a focus on the integration of drawing and design concepts, color relationships, and the articulation of descriptive and expressive form. | ||
| ART260 | DIGITAL PAINTING TECHNIQUES | 3.0 AU |
| Prerequisite: | FDN112 (Applicable to ADM) | |
| Intended as a hands-on overview of Photoshop software, this course covers in depth topics such as the interface, use of layers, selections and channels, how to adjust colors and tones and how to master painting techniques. The technical principles are introduced in the context of artistic digital practice. Students are expected to produce several projects as part of the course requirements. | ||
| FIL210 | DIGITAL FILM PRODUCTION | 3.0 AU |
| Prerequisite: | FDN142 (Applicable to ADM) | |
| By working individually or in small teams, students create a personal project at a selected off-campus location. The course covers basic story elements and scripting, the fundamentals of production design, an introduction to the cameras and camera movement equipment, lessons in planning and executing a film shoot, actual on-site filming with professional assistance, and simple post-production steps. | ||
| FIL220 | INTRODUCTION TO EDITING | 3.0 AU |
| Prerequisite: | FDN142 | |
| Not available to: | ADM 1 | |
| In addition to learning the theory behind classic editing techniques, the students would become adept at the softwares available-emphasizing Final Cut Pro and AfterEffects. The course would also include examples and exercises in the recent trends of transition beyond the cut, dissolve, and fade-the new uses of morphing, 3-d camera effects, and uses of multiple screens and dividers in the assembly of digital film. | ||
| FIL260 | WRITING FOR NARRATIVE VISUAL MEDIA | 3.0 AU |
| Prerequisite: | FDN142 | |
| This course covers the fundamentals of writing for narrative visual media. Basic elements of scriptwriting are examined: narrative structure, scene development, character, conflict, theme and dialogue. Classes are taught through lectures, writing assignments and the screening and discussion of films. | ||
| FIL280 | SOUND DESIGN | 3.0 AU |
| Prerequisite: | FDN142 (Applicable to ADM) | |
| The course will include a comprehensive understanding of quality of sound and the process of capturing it, manipulating it, and using it as an element in conjunction with the moving image. Topics will include visual and invisible sound, special uses of sound effects and dialogue, field and studio recording, mixing, ADR, foley, effects, scoring, and narration. Students will work with ProTools to learn technical skills and the professional softwares used in sound design. | ||
| INT210 | INTERACTIVE MEDIA WORKSHOP I | 3.0 AU |
| This course explores how to create interactive projects using Max/MSP/Jitter (a visual programing application) and various types of sensors. Course will start with the making of unique video and audio presentations. From there students will create various forms of physical interactive projects that use a variety of triggers, such as light, motion, and temperature sensors. Each student will develop their own unique project. The nature of the elements used in this course allows for student to do a wide variety of work; using and thinking about your current talents in a new and fresh way is encouraged. | ||
| INT240 | INTERACTIVE PUBLIC ART AND MEDIA | 3.0 AU |
| This is a course on the practice, history and theory of Public Art and Interactive Public Arts and Media. The course will give students a strong foundation in the aesthetics and culture of the Public, spectacle, hybrid forms of art, and the new intersections of personal, natural, urban, and telematic geographies. Through a semester of projects, reading and lectures students will arrive at a strong idea of the history of public, and attendant arts. Classical readings in aesthetics and social theory in addition to studies and complete projects involving interactive software will allow the student to broaden their portfolios and develop their own grammar of mixed media. | ||
| INT280 | SCENOGRAPHY AND PERFORMANCE ARCHITECTURE | 3.0 AU |
| Prerequisite: | FDN132 | |
| This is a course on the practice, history and theory of Scenic Design and Performance Architecture. We will begin with the notion that Virtual Spaces are nothing new and they are intimately linked with a specific type of performance architecture. The course gives students a strong foundation in the aesthetics and culture of scenography, art direction for film and gaming, architecture, and new and hybrid forms of public performance and media spaces. In this class we explore and create notions and realized projects in the ancient and modern performance environments and study/create projects within the art form of scenography/art direction for theater, dance, opera, film, and video games. Through a series of lectures and workshops the students will study and design the new performance and interactive environment, as well as design scenography for performing and digital arts. | ||
| PHO210 | PHOTO IMAGING I | 3.0 AU |
| Prerequisite: | FDN142 | |
| This course will introduce the principles of black and white photography. Students will learn all aspects of a traditional wet darkroom such as development, printmaking and proper use of chemicals. Lectures, demonstrations, critiques and hands-on practice will clarify techniques, while encouraging creative approaches to making pictures. There will be slide lectures to introduce students to photographers of historical relevance. Assignments and projects will allow students to explore content, make aesthetic choices and learn how to better articulate their ideas through the medium of photography. Topics will include camera handling, film selection and characteristics, f-stops, shutter speeds, metering for proper exposure, composition, and framing. Upon completion of this course students can expect to have a thorough understanding of the basic principles of analog photography. All enrolled students will be working with manually adjustable 35mm cameras. | ||
| PHO220 | DIGITAL DARKROOM | 3.0 AU |
| Prerequisite: | FDN142 (Applicable to ADM) | |
| Not available to: | ADM 1 | |
| This course will cover the basic concepts and tools of Photoshop for photographers. Through demonstrations and instruction, students will gain a knowledge and understanding of digital workflow for photographer, including processing scanned images and digital camera files, the fundamentals of retouching, and printing. Students will learn about both computer imaging hardware and software technology as they explore the capabilities of the digital darkroom. Emphasis will be placed on translation of the wet darkroom skills into the digital realm on the purpose of image enhancement. The enrolled students will have access to digital SLR camera, Cannon 200D or Nikon 200D for their shooting assignment. | ||
| PHO240 | FROM FILM TO DIGITAL | 3.0 AU |
| This studio photography course offers an introductory level of photographic experience for beginners. This course approaches the medium of photography as a form of artistic expression in both conventional film and digital photo. The course will cover the basic principles of photography including, e.g. f-stop, shutter speed, film speed (ISO/ ASA), exposure, and metering system. The enrolled students will have access to 35mm manual SLR film camera based on their needs. This studio course will include from film developing, wet darkroom printing, film scanning, photo retouching to digital output. The students will learn to use Photoshop CS 2 for basic photo retouching and editing purposes, and the final retouched images will be printed by using high resolution inkjet printer Epson 2400. The students must supply themselves with photographic RC paper and inkjet paper. | ||
| PHO250 | CONTEMPORARY ISSUES IN PHOTOGRAPHY | 3.0 AU |
| The course examines the impacts of the art movements, cultural attitudes and new technologies on photographers. This seminar course will develop ways of understanding photography, photographers, the photograph and the photographic act within the larger art world of film, video, performance, and installations. Current trends within photography and related art forms are examined from aesthetic, cultural, social, and political points of view. The course aims to acquaint students with a broad range of critical theories and to develop students’ skills in verbal and textual analysis. | ||
| PRO210 | CONCEPTUAL DESIGN | 3.0 AU |
| Prerequisite: | FDN132 | |
| The subject introduces students the fundamentals of design process. The subject unfolds the students to the world of objects, subjective experiences and the world of meanings. The subject teaches students how to analyze the context of ‘new’ products, which goes beyond form visualization and function of the products towards behavior and status, beliefs and culture of the user. The course concentrates not only on hardware problems but much on immaterial values like interaction with body (personal), society (event/service) and environment. This fast paced studio produces several design scenarios using various presentation techniques and mock -up models. | ||
| PRO220 | PRODUCT DESIGN I | 3.0 AU |
| The course focuses on general theories of design, including problem definition, articulation, and resolution. Learning research methods and design process, developing products and complete process of user-manufacturing- market. The subject introduces materials and techniques of model making and through class projects, student explore issues of function, cognition and aesthetics. | ||
| VIS210 | TYPOGRAPHY I | 3.0 AU |
| Prerequisite: | FDN122 (Applicable to ADM) | |
| This subject provides a broad-based understanding for using type as a tool in communication, visualization and presentation within the context of design. It establishes an understanding for the role of letterforms as a necessary component in effective communication, visualization and presentation and how type can affect the legibility and readability in design. It develop the beginnings of typographic abilities and sensibilities. | ||
| VIS220 | GRAPHIC DESIGN I | 3.0 AU |
| Prerequisite: | FDN122 | |
| This subject provides a broad-based introduction to the major areas of visual communication providing student with an understanding of all the main areas of specialization that they will study in greater depth and will be involved in during their working lives. It outlines the broad governing principles and main areas of specialization of visual communication namely; Publication; Promotion; Information and Corporate Identity Design. | ||
| VIS280 | TYPE IN MOTION I | 3.0 AU |
| This introductory course is designed for students who are interested in motion graphics. This subject develops students’ basic thoughts about moving type and gives them understanding the relationship between words’ movement and its meaning. The class will learn basics of Macromedia Flash MX as a tool for animating type. The knowledge of traditional typography is plus, but it is not required. | ||
| ADM420 | CITIES,BODIES,MEMORIES,ART & EVERYDAY LIFE IN CONTEMP SPORE | 3.0 AU |
| This course is an experiential exploration of the ways in which everyday lives in a city like Singapore are structured by power, possibility and psychogeography. On the one hand, students will interrogate the ways public and private spaces such as housing estates, school campuses, city streets and shopping malls impose structures upon the individual imagination. On the other hand, students will explore how these very spaces become infused with a myriad of stories, memories, fictions and possibilities. Students will also be exposed to critical cultural theory, contemporary art, performance, literature and film projects dealing with urban culture and memory in this course. This elective has no exam. Students will instead complete a final assignment and a site-specific project in a particular urban quarter of Singapore. | ||